Anthony J. Pennings, PhD

WRITINGS ON DIGITAL STRATEGIES, ICT ECONOMICS, AND GLOBAL COMMUNICATIONS

Xbox One – Extending Virtual Reality and Multi-Player Games

Today we got the first look at the new Xbox game console, the Xbox One S. It’s been three years since the original Xbox One was introduced in a broadcast live on Spike TV from the Microsoft campus in Bellevue, Washington when representatives from Microsoft’s Xbox team and strategic partners such as Activision and EA […]

Revisiting Huxley and Orwell on Technology and Democracy

One of the faces I miss most from my days on the NYU campus is that of Neil Postman, a professor of media ecology at the Steinhardt school. Professor Postman died a few years ago but not without leaving behind a legacy, including one of my favorite books, Amusing Ourselves to Death: Public Discourse in […]

Max Headroom’s Futuristic News Gathering

Max Headroom extrapolated some interesting trends in television journalism. Edison was what soon became called a “platypus” reporter, multitasking with a multiple forms of equipment, particularly a rather large camcorder. By the 1980s, TV journalism had switched from using film to electromagnetic video cameras. Film was difficult to transport and had to be developed before editing. Originally developed in the 1950s for television studios, portable video cameras with sufficient quality for electronic news gathering like the Betacam were available by the time Max Headroom was conceived.

Arthur C. Clarke’s Three Laws of Innovation

During World War II, Arther C. Clarke was an electronics engineer in a top-secret radar installation outside London. It was a scary time when German V-1 and V-2 rockets were reigning terror on England. The experience did give him some time to experiment with radio waves and think about the future of technological innovation. This, […]

The Web in 1909: E.M. Forster’s “The Machine Stops”

I first made my first estimation that the World Wide Web was useful when I found this version of E.M. Forster’s short story “The Machine Stops” in 1996. I was teaching at Victoria University in New Zealand and I had recently finished my PhD dissertation on Symbolic Economies and the Politics of Global Cyberspaces. It […]

Neuromancing the Code: When IT Changed

During the 1980s, a different sort of conversation about computers and data networking emerged. I was an undergraduate at the time doing an internship about Asian computerization at the East-West Center and I remember the personal computer with its IBM clones and the Apple Macintosh held most of the public’s tech attention with their associated […]

Is Cyberpunk Making a Comeback?

Admittedly that sounds quite weak given the “virtual” reality of recent games like Halo or Call of Duty: Modern Warfare 2 not to Second Life or or the military simulations used these days, but it helped sparked imaginations at the time and changed the culture of telecommunications from one dominated by telephone company engineers and Washington DC lawyers to the promise of the web and creative imaginations tech-savvy multimedia designers and entrepreneurs of the 1990s and the zeroes.

Money and Motivation in Star Trek

A perennial SF question of mine was asked in the movie Star Trek: First Contact (1996), when the starship Enterprise E of Star Trek: Next Generation fame goes back into time to Earth, circa 2063, about a decade after World War III ends. They are following a Borg ship that is attacking early Earth to […]

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  • About Me

    Professor and Associate Chair at State University of New York (SUNY) Korea. Recently taught at Hannam University in Daejeon, South Korea. Moved to Austin, Texas in August 2012 to join the Digital Media Management program at St. Edwards University. Spent the previous decade on the faculty at New York University teaching and researching information systems, media economics, and strategic communications.

    You can reach me at:

    anthony.pennings@gmail.com
    anthony.pennings@sunykorea.ac.kr

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