All Watched over by “Systems” of Loving Grace
Adam Curtis’ documentary series, All Watched Over by Machines of Loving Grace, delves into the relationship between technology, political ideologies, and human agency. Inspired by Richard Brautigan’s poem, Curtis explores how technology shapes our governance systems and worldview. In “The Use and Abuse of Vegetational Concepts,” Curtis critiques the adoption of natural systems thinking in political and technological contexts, tracing the origins of ecological systems thinking back to the work of figures like Jay Forrester, Norbert Wiener, Buckminster Fuller, and the Odum brothers. These ideas, initially intended to describe natural ecosystems, were later applied to human societies and governance, conflating nature with machine intelligence. Curtis raises concerns about how these systems-based frameworks reduce humans to mere nodes in networks, challenging the Enlightenment view of humanity as autonomous and separate from nature.
Curtis also explores the legacy of systems thinking through the work of the Club of Rome and its 1972 publication Limits to Growth, which used computer simulations to model the Earth as a closed system. The documentary raises questions about the consequences of seeing human and natural systems as mechanistic, potentially leading to a distorted understanding of complex, dynamic realities.
The Expanse: Cyberpunk in Space
The 4 Cs of Cyberpunk is a framework to conduct a genre inquiry and build knowledge by addressing the categories and letting them discipline the investigation. I’ve been using it more to develop a socio-technical analysis develop a socio-technical analysis of various tech products in areas such as AI, energy, biochemistry, nanotechnology, robotics, and even space travel. Still, in this case, I’m using it for traditional genre analysis to get a sense of where science fiction is guiding our imagination. What is it saying about who we are and where we are heading as a civilization?
Zeihan’s Global Prognostics and Sustainable Development, Part I
This post looks at Zeihan’s hypotheses and their implications for sustainable development, roughly defined by the United Nations Brundtland Commission as meeting the needs of the present, without compromising future generations. While one might say that all countries in the world are undergoing a transition to sustainable development, countries have different circumstances and develop development and economic policies and solutions differently.
Symbolic Economies in the Virtual Classroom: Dead Poets and the Lawnmower Man
This post examines two films that address the production of modern educational spaces and subjectivities. Through them we can begin to figure the symbolic and energetic configurations in the “virtual classroom” and other technological environments for learning and training.
Oliver Stone’s Platoon: Jesus Christ Superstar vs. the Marlboro Man
In Oliver Stone’s award-winning film, Platoon (1986), Charlie Sheen plays Chris Taylor, a “coming of age” infantry soldier trying to reconcile his identity between the influences of two sergeants in his US Army platoon. I refer to these two men and the contrasting themes they represent as “Jesus Christ Superstar” vs. “the Marlboro Man.”
Digital Disruption in the Film Industry – Gains and Losses – Part 1: The Camera
In this post I introduce some of the issues in the move to digital cameras, within the context of disruptive innovation theory. The transition, which has taken decades, is worth examining through the lens Clay Christensen provides through his theory of innovative disruption. His theory examines how technology can start out “under the radar” with an inferior and cheaper version that is continuously improved until it disrupts a major industry.
Four Futures: One Humanity
This post looks at a few of my favorite futurists and a book I recently found intriguing that presented four visions of the future.
The Cyberpunk Genre as Social and Technological Analysis
While the 4 C’s are useful for genre analysis, they can also be helpful categories for socio-technical analysis. The typologies provide classification systems according to structural features that assist distinctions and interpretations. These have been used to examine the iconography of cyberpunk media, such as character types in graphic novels or set designs in films, to determine its adherance to the genre. But they can also help analyze the socio-technical aspects of manufactured products and processes. These include digitally-based services such as search engines or AI. The 4Cs provide convenient analytical categories for examining modern societies by providing conceptual tools on Computers/Cyberspace, Corporations, Criminality, and Corporeality.
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