Anthony J. Pennings, PhD

WRITINGS ON DIGITAL ECONOMICS, ENERGY STRATEGIES, AND GLOBAL COMMUNICATIONS

Building Dystopian Economies in Facebook’s Metaverse

Strangely relevant to the new emergence of virtual environments like Facebook’s Metaverse, the talk was held in downtown New York City at the Woolworth Building, known as the “Cathedral of Commerce” when it was built in 1913. The location was strangely appropriate given the topic, a wrap-up of a year-long project at New York University on Second Life. The project involved an animation class taught by Mechthild Schmidt-Feist, and my class, the Political Economy of Digital Media. I still have the tee-shirt my students gave me that says “Got Linden?” a reference to Second Life’s currency, the Linden.

The Cyberpunk Genre as Social and Technological Analysis

While the 4 C’s are useful for genre analysis, they can also be helpful categories for socio-technical analysis. The typologies provide classification systems according to structural features that assist distinctions and interpretations. These have been used to examine the iconography of cyberpunk media, such as character types in graphic novels or set designs in films, to determine its adherance to the genre. But they can also help analyze the socio-technical aspects of manufactured products and processes. These include digitally-based services such as search engines or AI. The 4Cs provide convenient analytical categories for examining modern societies by providing conceptual tools on Computers/Cyberspace, Corporations, Criminality, and Corporeality.

Xbox One – Extending Virtual Reality and Multi-Player Games

Today we got the first look at the new Xbox game console, the Xbox One S. It’s been three years since the original Xbox One was introduced in a broadcast live on Spike TV from the Microsoft campus in Bellevue, Washington when representatives from Microsoft’s Xbox team and strategic partners such as Activision and EA […]

Neuromancing the Code: When IT Changed

This post discusses how the cyberpunk genre began to contribute new forms of understanding to the “codes” that had linguistically determined “IT.”

Is Cyberpunk Making a Comeback?

Admittedly that sounds quite weak given the “virtual” reality of recent games like Halo or Call of Duty: Modern Warfare 2 not to Second Life or or the military simulations used these days, but it helped sparked imaginations at the time and changed the culture of telecommunications from one dominated by telephone company engineers and Washington DC lawyers to the promise of the web and creative imaginations tech-savvy multimedia designers and entrepreneurs of the 1990s and the zeroes.

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  • About Me

    Professor at State University of New York (SUNY) Korea since 2016. Moved to Austin, Texas in August 2012 to join the Digital Media Management program at St. Edwards University. Spent the previous decade on the faculty at New York University teaching and researching information systems, digital economics, and strategic communications.

    You can reach me at:

    apennings70@gmail.com
    anthony.pennings@sunykorea.ac.kr

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    The opinions expressed here do not necessarily reflect the views of my employers, past or present.